SDL 3.0
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#include <SDL_events.h>
Data Fields | |
SDL_EventType | type |
Uint32 | reserved |
Uint64 | timestamp |
SDL_WindowID | windowID |
SDL_MouseID | which |
float | x |
float | y |
SDL_MouseWheelDirection | direction |
float | mouse_x |
float | mouse_y |
Mouse wheel event structure (event.wheel.*)
Definition at line 458 of file SDL_events.h.
SDL_MouseWheelDirection SDL_MouseWheelEvent::direction |
Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
Definition at line 467 of file SDL_events.h.
float SDL_MouseWheelEvent::mouse_x |
X coordinate, relative to window
Definition at line 468 of file SDL_events.h.
float SDL_MouseWheelEvent::mouse_y |
Y coordinate, relative to window
Definition at line 469 of file SDL_events.h.
Uint32 SDL_MouseWheelEvent::reserved |
Definition at line 461 of file SDL_events.h.
Uint64 SDL_MouseWheelEvent::timestamp |
In nanoseconds, populated using SDL_GetTicksNS()
Definition at line 462 of file SDL_events.h.
SDL_EventType SDL_MouseWheelEvent::type |
SDL_EVENT_MOUSE_WHEEL
Definition at line 460 of file SDL_events.h.
SDL_MouseID SDL_MouseWheelEvent::which |
The mouse instance id, SDL_TOUCH_MOUSEID
Definition at line 464 of file SDL_events.h.
SDL_WindowID SDL_MouseWheelEvent::windowID |
The window with mouse focus, if any
Definition at line 463 of file SDL_events.h.
float SDL_MouseWheelEvent::x |
The amount scrolled horizontally, positive to the right and negative to the left
Definition at line 465 of file SDL_events.h.
float SDL_MouseWheelEvent::y |
The amount scrolled vertically, positive away from the user and negative toward the user
Definition at line 466 of file SDL_events.h.