#include <OgreTerrainMaterialGeneratorA.h>
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virtual HighLevelGpuProgramPtr | generateFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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virtual HighLevelGpuProgramPtr | generateVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual void | updateParams (const SM2Profile *prof, const MaterialPtr &mat, const Terrain *terrain, bool compositeMap) |
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HighLevelGpuProgramPtr | createFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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HighLevelGpuProgramPtr | createVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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virtual void | defaultFpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const HighLevelGpuProgramPtr &prog) |
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virtual void | defaultVpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const HighLevelGpuProgramPtr &prog) |
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void | generateFpDynamicShadows (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateFpDynamicShadowsHelpers (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateFpDynamicShadowsParams (uint *texCoord, uint *sampler, const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateFpFooter (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateFpHeader (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateFpLayer (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType &outStream) |
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virtual void | generateFragmentProgramSource (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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virtual void | generateVertexProgramSource (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateVpDynamicShadows (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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uint | generateVpDynamicShadowsParams (uint texCoordStart, const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateVpFooter (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateVpHeader (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) |
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void | generateVpLayer (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType &outStream) |
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virtual String | getFragmentProgramName (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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virtual String | getVertexProgramName (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
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virtual void | updateFpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersSharedPtr ¶ms) |
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virtual void | updateVpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersSharedPtr ¶ms) |
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◆ createFragmentProgram()
◆ createVertexProgram()
◆ defaultFpParams()
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protectedvirtualinherited |
◆ defaultVpParams()
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protectedvirtualinherited |
◆ generateFpDynamicShadows()
◆ generateFpDynamicShadowsHelpers()
◆ generateFpDynamicShadowsParams()
◆ generateFpFooter()
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protectedvirtualinherited |
◆ generateFpHeader()
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protectedvirtualinherited |
◆ generateFpLayer()
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protectedvirtualinherited |
◆ generateFragmentProgram()
◆ generateFragmentProgramSource()
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protectedvirtualinherited |
◆ generateVertexProgram()
◆ generateVertexProgramSource()
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protectedvirtualinherited |
◆ generateVpDynamicShadows()
◆ generateVpDynamicShadowsParams()
◆ generateVpFooter()
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protectedvirtualinherited |
◆ generateVpHeader()
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protectedvirtualinherited |
◆ generateVpLayer()
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protectedvirtualinherited |
◆ getChannel()
static String Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::getChannel |
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uint |
idx | ) |
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staticprotectedinherited |
◆ getFragmentProgramName()
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protectedvirtualinherited |
◆ getVertexProgramName()
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protectedvirtualinherited |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
◆ updateFpParams()
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protectedvirtualinherited |
◆ updateParams()
◆ updateVpParams()
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protectedvirtualinherited |
◆ mShadowSamplerStartHi
size_t Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::mShadowSamplerStartHi |
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protectedinherited |
◆ mShadowSamplerStartLo
size_t Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::mShadowSamplerStartLo |
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protectedinherited |
The documentation for this class was generated from the following file: