openshot-audio  0.1.6
AudioSampleBuffer Member List

This is the complete list of members for AudioSampleBuffer, including all inherited members.

addFrom(int destChannel, int destStartSample, const AudioSampleBuffer &source, int sourceChannel, int sourceStartSample, int numSamples, float gainToApplyToSource=1.0f) noexceptAudioSampleBuffer
addFrom(int destChannel, int destStartSample, const float *source, int numSamples, float gainToApplyToSource=1.0f) noexceptAudioSampleBuffer
addFromWithRamp(int destChannel, int destStartSample, const float *source, int numSamples, float startGain, float endGain) noexceptAudioSampleBuffer
addSample(int destChannel, int destSample, float valueToAdd) noexceptAudioSampleBuffer
applyGain(int channel, int startSample, int numSamples, float gain) noexceptAudioSampleBuffer
applyGain(int startSample, int numSamples, float gain) noexceptAudioSampleBuffer
applyGain(float gain) noexceptAudioSampleBuffer
applyGainRamp(int channel, int startSample, int numSamples, float startGain, float endGain) noexceptAudioSampleBuffer
applyGainRamp(int startSample, int numSamples, float startGain, float endGain) noexceptAudioSampleBuffer
AudioSampleBuffer() noexceptAudioSampleBuffer
AudioSampleBuffer(int numChannels, int numSamples) noexceptAudioSampleBuffer
AudioSampleBuffer(float *const *dataToReferTo, int numChannels, int numSamples) noexceptAudioSampleBuffer
AudioSampleBuffer(float *const *dataToReferTo, int numChannels, int startSample, int numSamples) noexceptAudioSampleBuffer
AudioSampleBuffer(const AudioSampleBuffer &) noexceptAudioSampleBuffer
clear() noexceptAudioSampleBuffer
clear(int startSample, int numSamples) noexceptAudioSampleBuffer
clear(int channel, int startSample, int numSamples) noexceptAudioSampleBuffer
constAudioSampleBuffer
copyFrom(int destChannel, int destStartSample, const AudioSampleBuffer &source, int sourceChannel, int sourceStartSample, int numSamples) noexceptAudioSampleBuffer
copyFrom(int destChannel, int destStartSample, const float *source, int numSamples) noexceptAudioSampleBuffer
copyFrom(int destChannel, int destStartSample, const float *source, int numSamples, float gain) noexceptAudioSampleBuffer
copyFromWithRamp(int destChannel, int destStartSample, const float *source, int numSamples, float startGain, float endGain) noexceptAudioSampleBuffer
findMinMax(int channel, int startSample, int numSamples) const noexceptAudioSampleBuffer
getArrayOfReadPointers() const noexceptAudioSampleBufferinline
getArrayOfWritePointers() noexceptAudioSampleBufferinline
getMagnitude(int channel, int startSample, int numSamples) const noexceptAudioSampleBuffer
getMagnitude(int startSample, int numSamples) const noexceptAudioSampleBuffer
getNumChannels() const noexceptAudioSampleBufferinline
getNumSamples() const noexceptAudioSampleBufferinline
getReadPointer(int channelNumber) const noexceptAudioSampleBufferinline
getReadPointer(int channelNumber, int sampleIndex) const noexceptAudioSampleBufferinline
getRMSLevel(int channel, int startSample, int numSamples) const noexceptAudioSampleBuffer
getSample(int channel, int sampleIndex) const noexceptAudioSampleBuffer
getWritePointer(int channelNumber) noexceptAudioSampleBufferinline
getWritePointer(int channelNumber, int sampleIndex) noexceptAudioSampleBufferinline
hasBeenCleared() const noexceptAudioSampleBufferinline
indexAudioSampleBuffer
JUCE_DEPRECATED_WITH_BODY(const float *getSampleData(int channel) const,{return getReadPointer(channel);}) JUCE_DEPRECATED_WITH_BODY(const float *getSampleData(int channelAudioSampleBuffer
JUCE_DEPRECATED_WITH_BODY(float *getSampleData(int channel),{return getWritePointer(channel);}) JUCE_DEPRECATED_WITH_BODY(float *getSampleData(int channelAudioSampleBuffer
JUCE_DEPRECATED_WITH_BODY(const float **getArrayOfChannels() const,{return getArrayOfReadPointers();}) JUCE_DEPRECATED_WITH_BODY(float **getArrayOfChannels()AudioSampleBuffer
operator=(const AudioSampleBuffer &) noexceptAudioSampleBuffer
reverse(int channel, int startSample, int numSamples) const noexceptAudioSampleBuffer
reverse(int startSample, int numSamples) const noexceptAudioSampleBuffer
setDataToReferTo(float **dataToReferTo, int numChannels, int numSamples) noexceptAudioSampleBuffer
setSample(int destChannel, int destSample, float newValue) noexceptAudioSampleBuffer
setSize(int newNumChannels, int newNumSamples, bool keepExistingContent=false, bool clearExtraSpace=false, bool avoidReallocating=false) noexceptAudioSampleBuffer
~AudioSampleBuffer() noexceptAudioSampleBuffer