openshot-audio  0.1.6
Public Member Functions | Public Attributes | List of all members
juce::MarkerList::Marker Class Reference

#include <juce_gui_basics.h>

Public Member Functions

 Marker (const Marker &)
 
 Marker (const String &name, const RelativeCoordinate &position)
 
bool operator== (const Marker &) const noexcept
 
bool operator!= (const Marker &) const noexcept
 

Public Attributes

String name
 
RelativeCoordinate position
 

Detailed Description

Represents a marker in a MarkerList.

Constructor & Destructor Documentation

MarkerList::Marker::Marker ( const Marker other)

Creates a copy of another Marker.

MarkerList::Marker::Marker ( const String name,
const RelativeCoordinate position 
)

Creates a Marker with a given name and position.

Member Function Documentation

bool MarkerList::Marker::operator!= ( const Marker other) const
noexcept

Returns true if either the name or position of these two markers differ.

bool MarkerList::Marker::operator== ( const Marker other) const
noexcept

Returns true if both the names and positions of these two markers match.

Member Data Documentation

String juce::MarkerList::Marker::name

The marker's name.

RelativeCoordinate juce::MarkerList::Marker::position

The marker's position.

The expression used to define the coordinate may use the names of other markers, so that markers can be linked in arbitrary ways, but be careful not to create recursive loops of markers whose positions are based on each other! It can also refer to "parent.right" and "parent.bottom" so that you can set markers which are relative to the size of the component that contains them.

To resolve the coordinate, you can use the MarkerList::getMarkerPosition() method.


The documentation for this class was generated from the following files: