openshot-audio  0.1.6
Public Member Functions | List of all members
juce::AudioFormatWriter::ThreadedWriter::Buffer Class Reference
Inheritance diagram for juce::AudioFormatWriter::ThreadedWriter::Buffer:
juce::TimeSliceClient

Public Member Functions

 Buffer (TimeSliceThread &tst, AudioFormatWriter *w, int channels, int numSamples)
 
 ~Buffer ()
 
bool write (const float *const *data, int numSamples)
 
int useTimeSlice () override
 
int writePendingData ()
 
void setDataReceiver (IncomingDataReceiver *newReceiver)
 
void setFlushInterval (int numSamples) noexcept
 

Constructor & Destructor Documentation

◆ Buffer()

juce::AudioFormatWriter::ThreadedWriter::Buffer::Buffer ( TimeSliceThread tst,
AudioFormatWriter w,
int  channels,
int  numSamples 
)
inline

◆ ~Buffer()

juce::AudioFormatWriter::ThreadedWriter::Buffer::~Buffer ( )
inline

Member Function Documentation

◆ setDataReceiver()

void juce::AudioFormatWriter::ThreadedWriter::Buffer::setDataReceiver ( IncomingDataReceiver newReceiver)
inline

◆ setFlushInterval()

void juce::AudioFormatWriter::ThreadedWriter::Buffer::setFlushInterval ( int  numSamples)
inlinenoexcept

◆ useTimeSlice()

int juce::AudioFormatWriter::ThreadedWriter::Buffer::useTimeSlice ( )
inlineoverridevirtual

Called back by a TimeSliceThread.

When you register this class with it, a TimeSliceThread will repeatedly call this method.

The implementation of this method should use its time-slice to do something that's quick - never block for longer than absolutely necessary.

Returns
Your method should return the number of milliseconds which it would like to wait before being called again. Returning 0 will make the thread call again as soon as possible (after possibly servicing other busy clients). If you return a value below zero, your client will be removed from the list of clients, and won't be called again. The value you specify isn't a guaranteee, and is only used as a hint by the thread - the actual time before the next callback may be more or less than specified. You can force the TimeSliceThread to wake up and poll again immediately by calling its notify() method.

Implements juce::TimeSliceClient.

◆ write()

bool juce::AudioFormatWriter::ThreadedWriter::Buffer::write ( const float *const data,
int  numSamples 
)
inline

◆ writePendingData()

int juce::AudioFormatWriter::ThreadedWriter::Buffer::writePendingData ( )
inline

The documentation for this class was generated from the following file: