#include <juce_audio_processors.h>
Represents one of the nodes, or processors, in an AudioProcessorGraph.
To create a node, call AudioProcessorGraph::addNode().
◆ Ptr
A convenient typedef for referring to a pointer to a node object.
◆ getProcessor()
AudioProcessor* juce::AudioProcessorGraph::Node::getProcessor |
( |
| ) |
const |
|
inlinenoexcept |
The actual processor object that this node represents.
◆ AudioProcessorGraph
◆ nodeId
The ID number assigned to this node. This is assigned by the graph that owns it, and can't be changed.
◆ properties
A set of user-definable properties that are associated with this node.
This can be used to attach values to the node for whatever purpose seems useful. For example, you might store an x and y position if your application is displaying the nodes on-screen.
The documentation for this class was generated from the following files: