◆ Direct2DLowLevelGraphicsContext()
Direct2DLowLevelGraphicsContext::Direct2DLowLevelGraphicsContext |
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HWND |
hwnd_ | ) |
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◆ ~Direct2DLowLevelGraphicsContext()
Direct2DLowLevelGraphicsContext::~Direct2DLowLevelGraphicsContext |
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◆ addTransform()
◆ beginTransparencyLayer()
void Direct2DLowLevelGraphicsContext::beginTransparencyLayer |
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float |
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inlinevirtual |
◆ clear()
void Direct2DLowLevelGraphicsContext::clear |
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◆ clipRegionIntersects()
bool Direct2DLowLevelGraphicsContext::clipRegionIntersects |
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const Rectangle< int > & |
r | ) |
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◆ clipToImageAlpha()
◆ clipToPath()
◆ clipToRectangle()
bool Direct2DLowLevelGraphicsContext::clipToRectangle |
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const Rectangle< int > & |
r | ) |
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◆ clipToRectangleList()
bool Direct2DLowLevelGraphicsContext::clipToRectangleList |
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const RectangleList< int > & |
clipRegion | ) |
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◆ drawGlyph()
void Direct2DLowLevelGraphicsContext::drawGlyph |
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int |
glyphNumber, |
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const AffineTransform & |
transform |
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◆ drawImage()
◆ drawLine()
void Direct2DLowLevelGraphicsContext::drawLine |
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const Line< float > & |
line | ) |
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◆ drawTextLayout()
◆ end()
void Direct2DLowLevelGraphicsContext::end |
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◆ endTransparencyLayer()
void Direct2DLowLevelGraphicsContext::endTransparencyLayer |
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◆ excludeClipRectangle()
void Direct2DLowLevelGraphicsContext::excludeClipRectangle |
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const Rectangle< int > & |
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◆ fillPath()
◆ fillRect() [1/2]
void Direct2DLowLevelGraphicsContext::fillRect |
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const Rectangle< int > & |
r, |
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bool |
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◆ fillRect() [2/2]
void Direct2DLowLevelGraphicsContext::fillRect |
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const Rectangle< float > & |
r | ) |
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◆ fillRectList()
◆ getClipBounds()
Rectangle<int> Direct2DLowLevelGraphicsContext::getClipBounds |
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const |
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◆ getFont()
const Font& Direct2DLowLevelGraphicsContext::getFont |
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◆ getPhysicalPixelScaleFactor()
float Direct2DLowLevelGraphicsContext::getPhysicalPixelScaleFactor |
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◆ isClipEmpty()
bool Direct2DLowLevelGraphicsContext::isClipEmpty |
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const |
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◆ isVectorDevice()
bool Direct2DLowLevelGraphicsContext::isVectorDevice |
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const |
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◆ resized()
void Direct2DLowLevelGraphicsContext::resized |
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◆ restoreState()
void Direct2DLowLevelGraphicsContext::restoreState |
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◆ saveState()
void Direct2DLowLevelGraphicsContext::saveState |
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◆ setFill()
void Direct2DLowLevelGraphicsContext::setFill |
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const FillType & |
fillType | ) |
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◆ setFont()
void Direct2DLowLevelGraphicsContext::setFont |
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const Font & |
newFont | ) |
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◆ setInterpolationQuality()
◆ setOpacity()
void Direct2DLowLevelGraphicsContext::setOpacity |
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float |
newOpacity | ) |
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inlinevirtual |
◆ setOrigin()
void Direct2DLowLevelGraphicsContext::setOrigin |
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Point< int > |
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Moves the origin to a new position.
The coordinates are relative to the current origin, and indicate the new position of (0, 0).
Implements LowLevelGraphicsContext.
◆ start()
void Direct2DLowLevelGraphicsContext::start |
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The documentation for this class was generated from the following file: